Pi314159's virtual F1 rules
The following article contains the rules for Pi314159's alternate F1, as of the start of the 1981 season.
Entries
Team Requirements
To get an entry at the start of the season, a team must fulfil the following requirements:
1) The team must have competed in real-life Formula 1, or in the previous Alternate F1 season.
2) The team must start the season without debt.
3) The team needs an GP Rejects user as its manager. Every user may only control one team.
4) The team must enter its own cars, customer chassis are not allowed.
5) The team must pay an entry fee of 10 000 credits per car and event.
6) The number of entrants per race must not exceed 40.
Driver Requirements
1) No fictional drivers are allowed in this series.
2) To take part in a race weekend, the driver must have been active in motorsport in real life, or in the previous alternate F1 season.
3) The driver must have sufficient racing experience.
4) Drivers who got injured in an Alternate F1 race are not able to enter until they've recovered from their injuries
5) Every team may enter up to two drivers for each weekend.
Season calendar
1) The season calendar is announced by the series organzier before the start of the season, and may consist of 16 to 18 races. It is usually based on the real F1 calendar, but may have additional or different events.
Points system
1) The points system will be 9-6-4-3-2-1. No points are awarded for pole position or fastest lap. No dropped scores will be applied.
2) Both cars are eligible to score points for the constructors' championship, including part-time entries.
3) In case two drivers/teams have scored the same amount of points, the following tiebreakers are used:
- a) The best position of the driver/team
- b) The amount of times this position was scored
- c) The amount of races the driver/team qualified for
- d) The amount of times the driver/team took part in main qualifying
- e) The amount of times the driver/team took part in the race weekend
Budget
1) All credits from the previous season are carried over into the next year.
2) At the end of the year, and after the first half of the season, teams receive prize money. The end-of-season prize money is distributed in the following way:
1st: 5 500 000 cr.
2nd: 5 000 000 cr.
3rd: 4 500 000 cr.
4th: 4 250 000 cr.
5th: 4 000 000 cr.
6th: 3 750 000 cr.
7th: 3 500 000 cr.
8th: 3 250 000 cr.
9th: 3 000 000 cr.
10th: 2 750 000 cr.
11th: 2 500 000 cr.
12th: 2 250 000 cr.
13th: 2 000 000 cr.
14th: 1 750 000 cr.
15th: 1 500 000 cr.
16th: 1 250 000 cr.
17th: 1 000 000 cr.
18th: 750 000 cr.
19th: 500 000 cr.
20th: 250 000 cr.
mid-season prize money will be half of the given values.
3) A list of sponsors is published at the start of each season. Sponsors are sorted into three tiers: Tier 1 sponsors will use 50% of the space available on the car, Tier 2 sponsors will use 20% and Tier 3 sponsors will use 10%. Each team may express interest in a maximum of 5 Tier 1 sponsors, 8 Tier 2 sponsors and 12 Tier 3 sponsors. If more than one team is interested in a sponsor, a RNG will be used to determine which team recieves the sponsorship.
4) Teams are allowed to go into debt. However, the debt may not exceed 150% of their last post-season prize money, or the team will go bankrupt immediately. Also, all debts have to be paid back at the end of the year.
Chassis building and upgrading
1) New chassis can be built at any point of the season. There are 12 tiers to select your chassis from:
Tier | Grip Range | Top Speed Range | Reliability Range | Price |
---|---|---|---|---|
1++ | 100-110 | 100-110 | 60-90 | not available |
1+ | 95-105 | 95-105 | 55-85 | not available |
1 | 90-100 | 90-100 | 50-80 | 12 000 000 |
2 | 85-95 | 85-95 | 45-75 | 10 500 000 |
3 | 80-90 | 80-90 | 40-70 | 9 000 000 |
4 | 75-85 | 75-85 | 40-60 | 7 500 000 |
5 | 70-80 | 70-80 | 35-55 | 6 000 000 |
6 | 65-75 | 65-75 | 30-50 | 5 000 000 |
7 | 60-70 | 60-70 | 30-45 | 4 000 000 |
8 | 55-65 | 55-65 | 25-40 | 3 000 000 |
9 | 50-60 | 50-60 | 20-35 | 2 000 000 |
10 | 45-55 | 45-55 | 20-30 | 1 500 000 |
11 | 40-50 | 40-50 | 15-25 | 1 000 000 |
12 | 30-40 | 30-40 | 10-20 | 500 000 |
2) When building a new chassis, constructors can decide to focus on either one or two areas of development. If one area is selected, the range from two tiers higher is used for that area of development. If two areas are selected, the ranges from one tier higher are used for those two areas. For that reason, the tiers 1++ and 1+ are included in the table.
3) After the construction of a new chassis, the first upgrade costs 25000 and the cost per upgrade will increase by 25000 with every additional upgrade bought.
4) Each team may buy up to three (3) chassis upgrades per weekend.
5) Chassis upgrading is possible in three categories:
-Grip: Increases the grip of your car, resulting in better cornering speed
-Top Speed: Increases the straight-line speed of your car
-Reliability: Reduces the chance of your car retiring due to mechanical problems.
Driver signing
1) At the start of the season, every team submits a list of drivers they're intersted in, along with the amount of money they're offering, and the duration of the offered contract. The drivers must fit the requirements listed above.
2) If more than one team is interested in a driver, a RNG will be used to determine the team for ehich the driver will sign.
3) Teams are not allowed to sign drivers which are already contracted by other teams, unless the manager of the other team approves.
Engine rules
1) Engine manufacturers are controlled by F1 Rejects forum members.
2) Every engine manufacturer has a budget to work with. Engine manufacturers are not allowed to go into debt.
3) When designing a new engine, a tier must be selected, and the manufacturer must specify if the engine is turbocharged or normally-aspirated.
Normally aspirated engines
Tier | Power range | Fuel consumption range | Reliability range | Design costs | Building costs |
---|---|---|---|---|---|
1 | 40-45 | 0.3-0.36 | 65-80 | 10 500 000 | 350 000 |
2 | 37-42 | 0.33-0.39 | 55-70 | 9 000 000 | 300 000 |
3 | 34-39 | 0.36-0.42 | 45-60 | 7 500 000 | 250 000 |
4 | 31-36 | 0.39-0.45 | 35-50 | 6 000 000 | 200 000 |
5 | 28-33 | 0.42-0.48 | 30-40 | 4 500 000 | 150 000 |
6 | 25-30 | 0.45-0.51 | 20-30 | 3 000 000 | 100 000 |
7 | 22-27 | 0.48-0.54 | 15-25 | 1 500 000 | 50 000 |
Turbocharged engines
Tier | Power range | Fuel consumption range | Reliability range | Design costs | Building costs |
---|---|---|---|---|---|
1 | 55-60 | 0.33-0.39 | 35-45 | 10 500 000 | 700 000 |
2 | 52-57 | 0.36-0.42 | 30-40 | 9 000 000 | 600 000 |
3 | 49-54 | 0.39-0.45 | 25-35 | 7 500 000 | 500 000 |
4 | 46-51 | 0.42-0.48 | 20-30 | 6 000 000 | 400 000 |
5 | 43-48 | 0.45-0.51 | 15-25 | 4 500 000 | 300 000 |
6 | 40-45 | 0.48-0.57 | 10-20 | 3 000 000 | 200 000 |
7 | 37-42 | 0.51-0.60 | 5-15 | 1 500 000 | 100 000 |
4) When building a new engine, a supplier can focus on one area of development, which means that the range for the next higher tier is used for that area of development.
5) The first upgrade will cost 25 000 to develop, and the costs will rise by 25000 per upgrade.
6) Engines can be upgraded in the following categories:
-Power: Increases the power of the engine. (adds 0.5 points to the power of the engine)
-Fuel Efficiency: Reduces the amount of fuel consumed by the engine. (reduces fuel consumption by 0.01 points)
-Reliability: Makes the engine less likely to explode. (adds 1 point to the reliability of the engine)
Tyre rules
Starting from 1981, every team can choose between four tyre suppliers:
Supplier | Grip | Degradation | Price |
---|---|---|---|
Goodyear | medium | low | 200000 |
Michelin | high | medium | 200000 |
Pirelli | high | high | 150000 |
Avon | low | medium | 100000 |
Testing
1) Public pre-season tests will be hold at selected circuits. Public pre-season tests are free.
2) Private tests may be held after each race. A private test costs 100 000 credits.
Race weekend
A race weekend consists of pre-qualifying, qualifying, and the race.
1) Pre-Qualifying will be held if the number of entries exceeds the number of grid spots by more than 6.
2) If a pre-qualifying is held, the cars which have to go through pre-qualifying are determined by the championship order.
3) The fastest 6 cars pass pre-qualifying.
4) A one-hour qualifying session determines the grid.
5) The race is held over the distance it was held in real F1, unless it was shortened or stopped in reality. Races which weren't part of the calendar in real F1 are run over a distance of 300km+1 Lap.